Zero MySQL Engine Lock • Sub-2ms Edge Evaluation • Reconnect-Proof Gags

Cloud Defense, Anti-VPN & Fleet Governance for Counter-Strike 1.6

Modernize your ReHLDS game server fleet. Eliminate fragile legacy MySQL ban plugins, tedious users.ini file maintenance, and ban-evaders using cheap residential VPNs. Aegis synchronizes bans, smart gags, and admin flags in real time across all nodes in your network.

Aegis Edge Gateway • Live Packet Stream
1000 FPS Sync Engine
[0.2ms][CONNECT]Client #14 (STEAM_0:0:8492019)IP: 89.216.42.12[VERIFIED: STEAM_ORIGINAL]
[0.4ms][INTERCEPT]Client #15 (VALVE_0:4:198231)IP: 185.220.101.4 (Tor Exit Node)[BLOCKED: VPN_RADAR]
[0.1ms][GAG_LOCK]Client #18 Reconnect attempt (STEAM_0:1:49281)[PERSISTED: 18m REMAINING]
[CLUSTER]Admin privilege sync broadcasted to 8 server nodes[0 RESTARTS REQUIRED]
Threats Intercepted

0+

100% Evasion Defended
Evaluation Latency

0.0 ms

Edge In-Memory Cache
Server Tick Stability

0 FPS

Zero Thread Blocking
Admin Flag Sync

Instant

Zero Server Restarts
High-Performance Pipeline

How Aegis Secures Every Server Connection

A non-blocking asynchronous architecture designed specifically for competitive ReHLDS engines. Click any node in the flow to inspect payload structures and native engine hooks.

ReHLDS Game Server

A2S UDP / Engine Hook

Hook: client_authorized(id, const authid[])

Budget:< 0.1 ms

Architecture Overview

When a player initiates connection to a CS 1.6 ReHLDS server, the engine executes authorization hooks before allocating player entity slots or spawning models.

Technical Guarantees

Zero engine freeze: Auth event intercepted without blocking tickrate loop
Captures native IP, AuthID (SteamID / Valve Auth), and connection timestamp
Passes parameters directly to the Aegis AMXX bridge module memory
Code ImplementationA2S UDP / Engine Hook
// ReHLDS Engine Hook Interception
public client_authorized(id, const authid[]) {
    new szIp[32], szName[32];
    get_user_ip(id, szIp, charsmax(szIp), 1);
    get_user_name(id, szName, charsmax(szName));
    
    // Dispatch instant non-blocking validation
    Aegis_AsyncVerifyClient(id, authid, szIp, szName);
}
Wire Payload InspectorJSON Schema 2026.1
STAGE: REHLDSSIZE: 173 bytes
{
  "event": "CLIENT_AUTHORIZED",
  "engine": "ReHLDS 3.14.0.840",
  "player_index": 4,
  "authid": "STEAM_0:0:1982341",
  "ip": "185.220.101.5:27005",
  "connect_time": "2026-08-25T18:30:00.124Z"
}

* Real wire format exchanged between ReHLDS game servers and the Aegis Cloud Edge. Payloads are compressed with gzip when exceeding 1KB.

Interactive Sandbox

Live IP & VPN Threat Diagnostic Probe

Test the evaluation engine directly in your browser. Choose a real preset or type any IPv4 address or SteamID to see real-time classification, ASN details, and full diagnostic traces.

Quick Preset Test Scenarios
185.220.101.5STEAM_0:0:1982341
Evaluated in 1.4 msEdge Memory Hit
THREAT DETECTED
Threat Risk Gauge
99%RISK INDEX
Policy Threshold: 65%
Classification

Tor Exit Node

Autonomous System (ASN)

AS208294

ISP / Carrier

F3 Netze e.V. Privacy Network

Geo-Location

DE (Germany)

Instant ReHLDS Enforcement Action

KICK (Reason: Tor Anonymizer / Proxy Not Permitted)

1. Private / Localhost Check:185.220.101.5 is a public WAN routable IP address.
PASSED
2. IP / CIDR Access Rules:No manual IP whitelist/blacklist match. Advancing to Threat Radar.
PASSED
3. Proxycheck Threat Radar & 7-Day Cache:Threat Engine identified active Tor Exit Node (Risk Score: 99/100). Exceeds threshold (65%).
TRIGGERED
4. ASN Firewall & Datacenter Check:ASN AS208294 evaluated. Direct IP reputation rule already enforced.
PASSED
5. Country Geo-Fencing & Final Action:Verdict: BLOCK. Dispatched kick command before player entity allocation.
TRIGGERED
Technical Comparison

Why Server Owners Abandon Legacy MySQL

Traditional CS 1.6 plugins lock the game engine during database queries. Aegis runs off-thread at the edge with zero main-thread blocking.

Legacy Synchronous SQL Query Delay
Main Engine Thread:250ms Blocking Spike

In-game players experience noticeable tick stutter whenever a client connects.

Aegis Asynchronous Edge Evaluation
Main Engine Thread:1.4ms (0ms Main Thread Stall)

Zero main-thread blocking. Solid 1000 FPS server stability maintained 24/7.

Legacy AMXX / MySQL

AMXBans, FreshBans & users.ini

DEPRECATED
Engine Hook Latency & FPS

Synchronous MySQL Locks Engine

Connecting players freeze the main HLDS server loop for 150-400ms while waiting for SQL queries, causing severe stutter and dropped combat frags.

250ms blocking spike (FPS drops to ~200)
Anti-VPN & Proxy Evasion

Vulnerable to 10-Second VPN Bypass

Cheaters banned on IP or SteamID simply flip a free VPN proxy, generate a fresh emulated SteamID, and rejoin within seconds.

0% VPN detection (Manual admin intervention required)
Smart Gag & Mute Persistence

Mutes Cleared by Console "retry"

Local server gags store state in volatile RAM. Toxic players bypass mutes instantly by reconnecting or switching to another server in your group.

Gag lost upon client disconnect or map change
Admin Flags & VIP Governance

Tedious users.ini & Map Reloads

Adding or modifying VIP/Admin permissions requires editing plaintext files on disk or executing "amx_reloadadmins", risking syntax typos and server crashes.

Manual file maintenance across multiple nodes
Database Security & Infrastructure

Plaintext DB Ports Exposed to Internet

Game servers require direct external access to MySQL port 3306 with database credentials saved in plain text across server config files.

High attack surface (DB SQL injection & credential leak)

Aegis Cloud Defense

2026 High-Density Edge Platform

ENTERPRISE 2026
Engine Hook Latency & FPS

Asynchronous Non-Blocking EasyHTTP

Auth requests run off-thread with sub-2ms in-memory cache lookups. Dedicated libcurl worker threads guarantee pure 1000 FPS stability.

1.4ms async edge lookup (Steady 1000 FPS)
Anti-VPN & Proxy Evasion

Proxycheck Threat Radar + Alt Graphs

Tor exit nodes, datacenter VPNs, and subnet clusters are detected in real time. Connected accounts sharing subnets are exposed via Alt-Account radar.

99.4% Automated Interception before team selection
Smart Gag & Mute Persistence

Cloud-Persistent Exact-Timer Gags

Gag duration is synced to the Aegis Cloud. Reconnecting players are automatically re-gagged for their exact remaining penalty seconds across any server node.

100% Reconnect-proof countdown preservation
Admin Flags & VIP Governance

Visual Flag Grid & Zero-Restart Sync

Visual web flag builder with instant cluster-wide push. Permissions update immediately in live memory without server restarts or map changes.

Real-time WebSocket sync across all cluster nodes
Database Security & Infrastructure

Single Scoped API Token & Zero DB Ports

Game servers only require an encrypted HTTPS REST token. Database ports remain completely isolated and never exposed to the public internet.

Zero public DB exposure • Token revocation in 1-click
Developer Integration

3-Minute Installation for ReHLDS & AMXX

Drop the pre-compiled aegis.amxx plugin into your server, configure your token, and restart. Inspect the full source code below.

File:cstrike/addons/amxmodx/configs/aegis.cfg
Format: INIProduction Ready
1// ========================================================
2// Aegis Systems — 2026 Cloud Defense Bridge Configuration
3// Location: cstrike/addons/amxmodx/configs/aegis.cfg
4// ========================================================
5
6// [1] Global Cloud API Endpoint & Scoped Cluster Token
7aegis_api_url "https://api.aegis-systems.app/api/v1/server"
8aegis_server_token "srv_live_e93f81a208b2c41890f5"
9
10// [2] Autonomous Threat Radar & Anti-VPN Shield
11aegis_anti_vpn 1 // 1 = Intercept VPNs/proxies before team select
12aegis_risk_threshold 65 // Risk cutoff percentage (0-100, default 65)
13aegis_cache_ttl 604800 // Local in-memory IP reputation cache (7 Days)
14aegis_kick_reason "Aegis Shield: Proxy/VPN or Anonymizer connection not permitted."
15
16// [3] Real-Time Sync & Server Telemetry
17aegis_heartbeat_interval 15 // Dispatch live scoreboard & tickrate every 15s
18aegis_auto_sync_admins 1 // Live push user flag & VIP updates (Zero restarts)
19aegis_sync_gags 1 // Reconnect-proof countdown smart gag persistence
20
21// [4] Fallback & Engine Safety
22aegis_fail_open 1 // 1 = Allow players if cloud unreachable (Never lag)
23aegis_http_timeout 1500 // Non-blocking timeout in milliseconds (1.5s)

Drop pre-compiled binary into plugins/ and reload via amx_reloadadmins.

ReHLDS 3.x+ & AMXX 1.9 / 1.10 Compatible
Simple Transparent Plans

Built for Standalone Nodes & Large Communities

Choose the right tier for your Counter-Strike 1.6 network.

Community Starter

$5 / month

For single standalone CS 1.6 servers.

  • 1 Game Server Node
  • Cloud Banlist & Forum Embed API
  • Visual Admin Flag Manager
  • Persistent Smart Gags
Get Started
MOST POPULAR

Pro Gaming Network

$15 / month

For multi-server gaming networks.

  • Up to 5 Game Servers
  • Anti-VPN Defense (proxycheck pool)
  • Ban Evasion Radar & Alt Detector
  • Discord Real-time Webhooks
Deploy Pro Network

Esports Enterprise

$39 / month

Unlimited nodes & custom branding.

  • Unlimited CS 1.6 Servers
  • Custom Anti-Cheat Webhooks
  • Dedicated API Priority & SLA
  • 24/7 Priority Discord Support
Get Enterprise